Weekly RPG Roundup – 2024.05.19
This week: Larian Studios opens new studio in Poland, Ultima & World-Building in the Computer Role-Playing Game; Language, Loot, and Localization: How to Ready MMORPGs for Release in More Regions; Diablo IV Players Can’t Believe How Much Better the Game is Now; Tabletop Game Designers Association offers protection and education for game designers; Did Video Game Investment Hit Rock Bottom, and is it Ready to Go Back Up? (Reboot Develop Blue Panel; Pillars of Tactical RPG Design; Amp Up Your Game Design: Crafting Strategy RPGs; Tactics Games in 2020: Game Design Notes about Horizon’s Gate and Gears Tactics; Three Pillars of Combat Design: Final Fantasy Tactics; Unity eBook for Level Design; Challenge of the Five Realms
Weekly RPG Roundup – 2024.05.12
This week: Emma Delage and Studio Camelia’s Alzara Radiant Echoes (GamesIndustry.biz), Square-Enix plans to “aggressively pursue” multiplatform game releases (The Verge), Shin Megami Tensei V to be delisted to make room for SMT V: Vengeance (RPGamer), ATLUS releases massive summary of changes and additions to Shin Megami Tensei: Vengeance, Avoiding the Compliment Sandwich when Mentoring Level Designers (Game Developer), Unreal Engine 5 – Gameplay Ability System – Top Down RPG (Udemy), World of Darkness Unbound (Paradox Interactive),Run=Dim as Black Soul.
Welcome to RPG Workshop
As I ween myself off of my nostalgia site and move into a new direction, I thought I would do something with role-playing games, game development, and design. So I decided to put it down here on RPG Workshop. My ideas are addled and still in flux, but I will be...